is a highly modified tbaMUD, CircleMUD, DikuMUD server turned into an Aritficial Intelligence Multi-Agent System.


The can be accessed using any standard telnet client at: port:9003

To access the realm from your interface add the configuration to your ./data/client.json file. The #mud deva comes intalled by default in the interface.

Change *your*username* to your chosen username, and chang *your*password* to your password. We recommend using the !uid command to generate a random number password to be stored here.

"mud": {
  "key": "*your*username*",
  "host": "",
  "port": 9003,
  "user": {
    "login": "*your*username*",
    "password": "*your*password*"

source code

To clone the repository. Then do the install stuff that comes later.

> git clone

All requests for help or bugs should be reported to:

Information about can be found at the

The archives contain many great ideas in the /contrib/ section.

compiling compiles under a large number of operating systems; instructions for compiling on each platform is can be found in the file doc/README.system

If you are interested in porting to a new platform, see the file porting for some tips.


Administrator Guide - Gives an overall description of how works, how to get it to compile and run for the first time, information about customizing and configuration options and command-line arguments, and tips on maintenance and day-to-day MUD administration.

Builder Manual - This documents the world-file format and describes how to create new rooms, objects, and monsters. Also, it describes how to add new areas to the MUD and gives some tips about game balance and world-file debugging.

Code Manual - For the coders in your group, a technical reference describing some of the more basic coding tasks such as how to add new commands, spells, skills, socials, and classes.

Files - Overview of the file structure.

Debugging - For information on debugging the application please read the debugging file.

Message Editor - The Message Editor is an OLC style editor for modifying the in-game combat messages.

Socials - A social is the easiest command to add to the game thanks to the social editor; aedit.

SYSERR - SYSERR messages and a description of what can cause each problem and how to solve it. An excellent guide for troubleshooting and area debugging.


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