Compiling CircleMUD under Microsoft Windows 95 or Windows NT using Borland C++ Written by Mundi King <email@example.com>
Here are some instructions on compiling circlemud using Borland C++ 5.01. These instructions will not work using Turbo C++, or the 4.0 versions of Borland C++ as those two products were geared twoards DOS and Windows 3.xx.
It will most likely work with versions 5.00, 5.02, and 5.5 of the Borland C++ compilers.
Boot up your Windows 95 machine.
Unzip your CircleMUD package.
Goto a DOS prompt, and change to the circle \src directory.
(Type) rename conf.h.win conf.h (Enter)
** BORLAND 5.5 ** If you are using Borland C++ 5.5, a couple of extra changes need to be made at this time. First you have to make sure the bin directory of the tools is in your path. You can add the following line to your autoexec.bat to have it automatically added to your path or you can type it at a DOS prompt: path = %path%;c:\borland\bcc55\bin
(Type) make -fmakefile.bcc55 (Enter)
** BORLAND 5.1 ** (Type) make -fmakefile.bcc (Enter)
** End Version Specifics **
Something to note here is that these makefile assume that you have installed Borland C++ 5.x to the C: drive. If you have installed it to another drive you will have to open up the correct Makefile in a text editor and find and replace all C:\ references to the drive letter it has been installed to.
(Type) move circle.exe ..\ (Enter)
(Type) cd .. (Enter)
(Type) circle (Enter)
The game should start loading the zones and database. You will no longer be able to type in this DOS box.
Click on START and then on RUN.
(Type) telnet localhost 4000 (Enter)
The first one to logon becomes the Implementor. Also remember that you are using Windows95’s built-in telnet program which is very basic.
Pat yourself on the back.
Mundi King 1998-07-03 Updated for 5.5: 2000-06-28