Compiling CircleMUD under Microsoft Windows 95 or Windows NT using Microsoft Visual C++ v5.x
The following information is from Rob Baumstark’s web page at http://www.connect.ab.ca/~rbmstrk/. You can contact Rob at email@example.com.
How to compile using MS Visual C++ 5:
Rename conf.h.win to conf.h in the src directory
Go to File|New… Create a new workspace called circle. You should put this in the root of the circle directory, unless you want to move circle into the workspaces directory later.
Go to File|New… Create a new Win32 Console App called circle in the current workspace
If you didn’t create this in the circle dir, move the source to the directory where this project is. Default should be: C:\Program Files\DevStudio\MyProjects\Circle\Circle
Change to file-view.
Right-click “Circle files”, and click Add Files to Project… Select all of the .C files
Right-click “Circle files”, and click New Folder. Rename it to includes, or headers
Right-click the new folder, and click Add Files to Folder… Select all of the .H files. Note: You could just add the the .H files to the project with the .C files, but this helps keep it more organized I think.
Right-click “Circle files”, and click settings…
Choose settings for all configurations, and move to the Link tab
Add wsock32.lib to the end of the Object/Library modules list.
Change the settings under the General and Debug tabs if you want to be able to use the internal debugger.
SAVE THE WORKSPAVE
|Choose Build||Build Circle.exe, or hit F7 to build it.|
The circle.exe file will be placed in the circle\debug directory, unless you turned off debug mode, in which case it will be in the circle\release directory. By compiling in this way, instead of using the GNU Win32 thingy, or embedding the makefile that came with circlemud inside a project, allows you to use all of MSVC++’s interesting features.